This is a rogue like test/prototype and the first project we did on Unity.

In this game, I was responsible for map generation. 

I started by creating the main path (from the start to the end) and then randomly placed rooms next to this path until I had no more rooms to add.

I designed every type of room. The goal was to include many enemy rooms (we stopped at one), a shop, a loot room, a secret room (accessible with a key), an empty room, and a room where players can spend gold to gain bonus stats for the level.


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CREDITS

Chauvin Maxime - Developer
Duval Tom - Developer

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